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Command and conquer renegade walkthrough
Command and conquer renegade walkthrough




command and conquer renegade walkthrough
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The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, "I'm sorry, it's two months from ship and it is what it is." It's a very different model because you don't have to build as much. Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. Our intention with Command & Conquer is to create a triple-A experience, and by that I mean we're using Frostbite tech, we're using very high-end graphics. On 9 September 2012, Frank Gibeau stated that the new game would have a singleplayer campaign after all, due to the harsh community response given to EA with this statement: He later stated there also has been some misunderstanding out there that he wants to resolve about how most people automatically set free-to-play equal to "pay-to-win" and how there would be a singleplayer set as a DLC. The idea was badly received, as fans criticized EA about the imbalances of their style of free-to-play games, and that the game was going to be oriented around multiplayer only.ĮA_CIRE, the global community manager, later responded to this saying he took the time to read the fans' feedback carefully and it was not a surprise for him to see the two major complaints being lack of singleplayer and "pay-to-win" accusations. On 15 August 2012, the game was renamed to simply Command & Conquer and adopted the free-to-play model and the singleplayer campaign was dropped. Victory Games was confirmed to be a part of the BioWare brand, and was named BioWare Victory.

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On 10 December 2011, during the mentioned event, a full 30-second trailer was released, confirming the title of Command & Conquer: Generals 2 and showing two of three sides - the European Union and the Global Liberation Army.

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Around that time, a three-second footage video of the new game was featured in the trailer for Spike TV Video Game Awards 2011, which mentioned a new RTS game under development at a BioWare studio. Speculations arose, especially when EA registered new Internet domains on December 2nd, 2011, mainly using the keywords "Generals" and " Alliances".

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In November 2011, rumours have surfaced that Victory Games had been placed under BioWare's supervision, and a screenshot leaked, showing a destroyed GLA Technical with its driver in the air. EA_CIRE, the C&C community manager, has been posting bracket games, polls and created a special space on the official Command & Conquer forums that enabled visitors to suggest their ideas for the next C&C game.

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Victory Games was founded in late 2010, but was not introduced until February 2011. However, a Victory Games employee under the tag EA_Baelor denied that the fans' judgement was the sole factor that led to the cancellation, putting the blame on corporate politics and shenanigans. In an official statement, EA stated that critics from the closed alpha tests proved they were not making the game everyone was expecting. On 29 October 2013, it was announced that development of the game was cancelled. According to several developer interviews, the Tiberium and Red Alert universes were intended to be revisited as well.Īfter an alpha period in 2013, the beta phase was originally expected to start in the first half of 2013, but on 25 October 2013, it was postponed to November of that year, and the release to late February 2014. In May 2013, a shift to the Frostbite 3 engine was announced.

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It was supposed to utilize the Frostbite 2 engine, removing support for Windows XP and DirectX 9, as well as mods. The first of the games that were to be included was Command & Conquer: Generals 2, originally announced as its own game during the 2011 Spike TV Video Game Awards, as a sequel to the 2003 Command & Conquer: Generals.

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Command & Conquer was a cancelled live service for real-time strategy games in the Command & Conquer series under development by Victory Games.






Command and conquer renegade walkthrough